How do you play dominoes?
Dominoes has one core loop shared by every variant: match an end, pass the turn, and race to empty your hand. Learn it once and all eight games here open up.
Setting up the game
A double-six set has 28 tiles, from double blank to double six. The tiles are shuffled face down, each player draws seven, and the remainder becomes the boneyard. One player sets the first tile, and from then on every tile played must match one of the line's open ends - a 6-3 can join a line ending in a six or a three. The rules hub walks through each game with pictures.
Taking your turns
On your turn you play one tile against an open end, with doubles laid crosswise. If you can't play, what happens depends on the game: in Draw you take tiles from the boneyard until you find one that fits, while in Block you simply knock and pass. Scoring games like All Fives add a layer on top: you also earn points whenever the open ends total a multiple of five.
Ending the hand
A hand ends two ways. Either a player dominoes by playing their last tile, or the game blocks with nobody able to move. The winner of the hand scores based on the pips left in the loser's hand, which is why counting pips matters so much - see why count pips. Hands repeat until someone reaches the target score for the game.
Related questions
What is the goal of dominoes?
In every dominoes game the immediate goal is to play all your tiles before your opponent does, or hold the fewest pips if play blocks. Scoring variants add a second target: points earned during play, racing to totals like 100 in All Fives, 61 in Fives and Threes, or 15 in Bergen.
What is the boneyard in dominoes?
The boneyard is the pile of face-down tiles left over after both players draw their hands - 14 tiles in a two-player double-six game. In Draw-family games you take from it when you can't play; in Block it sits untouched, which means those tiles never enter the hand at all.
Which dominoes game is best for beginners?
Start with Draw: pure matching, and the boneyard rescues you from bad luck while you learn. Block is the natural second step - the same game with no safety net, which teaches counting. Then add All Fives for scoring, with Bergen, Fives and Threes and Matador waiting beyond.