How do you score in All Fives?
All Fives is dominoes with a running scoreboard: every tile you play can mint points if it lands the count on a multiple of five.
Scoring during play
After every play, add up the open ends of the layout. If the total is a multiple of five, you score that many points on the spot. Open a hand with the 5-5 and its two halves count ten. A double at the end of a line counts both halves, and once the spinner's arms open there can be up to four ends in the count - which is how the celebrated 20-point plays happen. Scoring here is automatic, so you'll never miss a count.
The end-of-hand bonus
When a player dominoes, they score the pips left in their opponent's hand, rounded to the nearest five - 12 leftover pips pay 10, while 13 pay 15. If the game blocks, the lighter hand wins and scores the difference the same way. This bonus is why dumping heavy tiles late in a hand is rarely wasted.
Targets and tactics
Matches on All Fives race to 100, 150 or 250 points. Because points come in fives, think in fives: hold tiles that convert the current count, and deny your opponent ends that let them do the same. A play that scores five and blocks their ten is worth fifteen in swing. Traditional tables enforce the counting with the muggins rule.
Related questions
What is muggins in dominoes?
Muggins is the traditional table rule in All Fives: if you make a scoring play but fail to announce it, your opponent can call 'muggins!' and claim those points instead. The name stuck so hard that All Fives itself is often just called Muggins. Online, scoring is automatic, so nothing goes unclaimed.
What is a spinner in dominoes?
The spinner is the first double played in a hand, laid crosswise to the line. Once both sides of the spinner along the main line are covered, its two remaining sides open as new arms, so the layout can grow in four directions. Spinners are central to All Fives and Cross.
What is a good dominoes score?
In All Fives, single plays worth 10 or 15 are the bread and butter and 20 is the maximum, so averaging double digits per hand is strong play. In Fives and Threes the benchmark is the 8-point play on a total of 15. The daily boards show what good looks like on the same deal.